Pricing
Per organization. Never per headset.
One price for the team that builds the training, however many people go through it. Start free, and only move up when you have a cohort to run.
Plans
Studio
Freewhile you evaluate
Enough room to import a prefab, build a real scenario and try it on a headset before anyone signs anything.
- 3 authors in one organization
- 5 presentations, 10 prefabs
- 25 GB of assets
- TEST access codes
- 30 days of analytics retention
- Most teams start here
Team
$390per month, billed annually
For a training function that runs real cohorts on a schedule and needs the results afterwards.
- Unlimited authors and presentations
- Unlimited prefabs, 500 GB of assets
- TRAINING codes and scheduled sessions
- Owner / Admin / Author / Viewer roles
- 12 months of analytics retention
- Per-participant timelines and cohort rollups
Enterprise
Customannual agreement
For organizations with several training functions, a compliance team, and opinions about where the data lives.
- Multiple organizations under one agreement
- Choice of asset storage region
- Custom analytics retention and export
- Unity SDK onboarding for your engineers
- Priority support with a named contact
Prices in USD, excluding local tax. Monthly billing is available on Team at $470.
Compare
Everything, side by side
| Feature | Studio | Team | Enterprise |
|---|---|---|---|
| Authoring | |||
| Authors | 3 | Unlimited | Unlimited |
| Presentations | 5 | Unlimited | Unlimited |
| Prefabs in the library | 10 | Unlimited | Unlimited |
| Asset storage | 25 GB | 500 GB | Negotiated |
| 360° environments | Included | Included | Included |
| Visual action logic | Included | Included | Included |
| Conditions and branching | Not included | Included | Included |
| Delivery | |||
| TEST access codes | Included | Included | Included |
| TRAINING access codes | Not included | Included | Included |
| Scheduled sessions | Not included | Included | Included |
| Trainees per session | 5 | Unlimited | Unlimited |
| Email invitations | Not included | Included | Included |
| Analytics | |||
| Session overview | Included | Included | Included |
| Per-participant timelines | Not included | Included | Included |
| Per-scene dwell and heatmaps | Not included | Included | Included |
| Cohort rollups | Not included | Included | Included |
| Retention | 30 days | 12 months | Custom |
| CSV export | Not included | Included | Included |
| Organization | |||
| Roles | Owner, Author | Owner, Admin, Author, Viewer | Owner, Admin, Author, Viewer |
| Multiple organizations | Not included | Not included | Included |
| Asset storage region | EU | EU | Your choice |
| Support | Email, best effort | Email, next business day | Named contact |
Questions
The ones people actually ask
- Do you charge per headset or per trainee?
- No. Headsets get bought, shared and reallocated, and charging per device makes a training programme expensive exactly when it starts working. Every plan includes unlimited trainees; you pay for the organization that authors the content.
- Do our authors need Unity licences?
- No. Authoring happens entirely in the browser. The only people who need Unity are the developers building prefabs — usually one or two engineers, not the whole training function.
- What counts as an author?
- Anyone in your organization with the Author, Admin or Owner role — the people who create and edit presentations. Viewers, who can only read analytics, are not counted and are unlimited on Team and Enterprise.
- Which headsets are supported?
- Any device that can run the GVR runtime, which today means standalone Android headsets and desktop OpenXR runtimes. Prefabs declare the platforms they were built for, and the portal will not let you publish a scenario to a platform one of its prefabs does not target.
- What happens to our content if we stop paying?
- Your organization moves to read-only. Presentations, prefabs, builds and analytics stay intact and exportable for 90 days so you can take your data with you; nothing is deleted without notice.
- Can we try it with a real prefab before committing?
- That is what Studio is for. It is free, it has no time limit, and it includes everything you need to import a prefab, build a scenario and run it on a headset with a test code.
Start on Studio. It is free and it is the whole product.
Studio is not a trial with a countdown. It is a smaller version of the same tool, and everything you build in it moves with you if you upgrade.
Email and password. No card, no sales call.